Search Results: "Richard Hartmann"

27 February 2015

Richard Hartmann: Release Critical Bug report for Week 09

The UDD bugs interface currently knows about the following release critical bugs: How do we compare to the Squeeze and Wheezy release cycles?
Week Squeeze Wheezy Jessie
43 284 (213+71) 468 (332+136) 319 (240+79)
44 261 (201+60) 408 (265+143) 274 (224+50)
45 261 (205+56) 425 (291+134) 295 (229+66)
46 271 (200+71) 401 (258+143) 427 (313+114)
47 283 (209+74) 366 (221+145) 342 (260+82)
48 256 (177+79) 378 (230+148) 274 (189+85)
49 256 (180+76) 360 (216+155) 226 (147+79)
50 204 (148+56) 339 (195+144) ???
51 178 (124+54) 323 (190+133) 189 (134+55)
52 115 (78+37) 289 (190+99) 147 (112+35)
1 93 (60+33) 287 (171+116) 140 (104+36)
2 82 (46+36) 271 (162+109) 157 (124+33)
3 25 (15+10) 249 (165+84) 172 (128+44)
4 14 (8+6) 244 (176+68) 187 (132+55)
5 2 (0+2) 224 (132+92) 175 (124+51)
6 release! 212 (129+83) 161 (109+52)
7 release+1 194 (128+66) 147 (106+41)
8 release+2 206 (144+62) 147 (96+51)
9 release+3 174 (105+69) 152 (101+51)
10 release+4 120 (72+48)
11 release+5 115 (74+41)
12 release+6 93 (47+46)
13 release+7 50 (24+26)
14 release+8 51 (32+19)
15 release+9 39 (32+7)
16 release+10 20 (12+8)
17 release+11 24 (19+5)
18 release+12 2 (2+0)
Graphical overview of bug stats thanks to azhag:

23 February 2015

Richard Hartmann: Accuracy

Even if you disregard how amazing this is, this quote blows my proverbial mind: The test rig is carefully designed to remove any possible sources of error. Even the lapping of waves in the Gulf of Mexico 25 miles away every three to four seconds would have showed up on the sensors, so the apparatus was floated pneumatically to avoid any influence. The apparatus is completely sealed, with power and signals going through liquid metal contacts to prevent any force being transmitted through cables.

20 February 2015

Richard Hartmann: Release Critical Bug report for Week 08

The UDD bugs interface currently knows about the following release critical bugs: How do we compare to the Squeeze and Wheezy release cycles?
Week Squeeze Wheezy Jessie
43 284 (213+71) 468 (332+136) 319 (240+79)
44 261 (201+60) 408 (265+143) 274 (224+50)
45 261 (205+56) 425 (291+134) 295 (229+66)
46 271 (200+71) 401 (258+143) 427 (313+114)
47 283 (209+74) 366 (221+145) 342 (260+82)
48 256 (177+79) 378 (230+148) 274 (189+85)
49 256 (180+76) 360 (216+155) 226 (147+79)
50 204 (148+56) 339 (195+144) ???
51 178 (124+54) 323 (190+133) 189 (134+55)
52 115 (78+37) 289 (190+99) 147 (112+35)
1 93 (60+33) 287 (171+116) 140 (104+36)
2 82 (46+36) 271 (162+109) 157 (124+33)
3 25 (15+10) 249 (165+84) 172 (128+44)
4 14 (8+6) 244 (176+68) 187 (132+55)
5 2 (0+2) 224 (132+92) 175 (124+51)
6 release! 212 (129+83) 161 (109+52)
7 release+1 194 (128+66) 147 (106+41)
8 release+2 206 (144+62) 147 (96+51)
9 release+3 174 (105+69)
10 release+4 120 (72+48)
11 release+5 115 (74+41)
12 release+6 93 (47+46)
13 release+7 50 (24+26)
14 release+8 51 (32+19)
15 release+9 39 (32+7)
16 release+10 20 (12+8)
17 release+11 24 (19+5)
18 release+12 2 (2+0)
Graphical overview of bug stats thanks to azhag:

18 February 2015

Richard Hartmann: Listing screen sessions on login

Given Peter Eisentraut's blog post on the same topic, I thought I would also share this Zsh function (from 2011):
startup ()  
    # info on any running screens
    if [[ -x $(which screen) ]]
    then
        ZSHRC_SCREENLIST=($ $ (M)$ (f)"$(screen -ls)" :#(#s)?:space:##([0-9]##).* /(#b)?:space:#([0-9]##).*/$match[1] )
        if [[ $#ZSHRC_SCREENLIST -ge 1 ]]
        then
            echo "There are $#ZSHRC_SCREENLIST screens running. $ZSHRC_SCREENLIST"
        fi
    fi
 

13 February 2015

Richard Hartmann: DC16.za

Here's to a happy, successful, and overall quite awesome DebConf16 in Cape Town, South Africa. As a very welcome surprise, the Montreal team is already planning a mini-DC and already have a strong bid for DC17. Update: Well, that was quick...

Richard Hartmann: Release Critical Bug report for Week 07

The UDD bugs interface currently knows about the following release critical bugs: How do we compare to the Squeeze and Wheezy release cycles?
Week Squeeze Wheezy Jessie
43 284 (213+71) 468 (332+136) 319 (240+79)
44 261 (201+60) 408 (265+143) 274 (224+50)
45 261 (205+56) 425 (291+134) 295 (229+66)
46 271 (200+71) 401 (258+143) 427 (313+114)
47 283 (209+74) 366 (221+145) 342 (260+82)
48 256 (177+79) 378 (230+148) 274 (189+85)
49 256 (180+76) 360 (216+155) 226 (147+79)
50 204 (148+56) 339 (195+144) ???
51 178 (124+54) 323 (190+133) 189 (134+55)
52 115 (78+37) 289 (190+99) 147 (112+35)
1 93 (60+33) 287 (171+116) 140 (104+36)
2 82 (46+36) 271 (162+109) 157 (124+33)
3 25 (15+10) 249 (165+84) 172 (128+44)
4 14 (8+6) 244 (176+68) 187 (132+55)
5 2 (0+2) 224 (132+92) 175 (124+51)
6 release! 212 (129+83) 161 (109+52)
7 release+1 194 (128+66) 147 (106+41)
8 release+2 206 (144+62)
9 release+3 174 (105+69)
10 release+4 120 (72+48)
11 release+5 115 (74+41)
12 release+6 93 (47+46)
13 release+7 50 (24+26)
14 release+8 51 (32+19)
15 release+9 39 (32+7)
16 release+10 20 (12+8)
17 release+11 24 (19+5)
18 release+12 2 (2+0)
Graphical overview of bug stats thanks to azhag:

12 February 2015

Richard Hartmann: A Dance with Dragons

Yesterday, I went to the Federal Office for Information Security (BSI) on an invitation to their "expert round-table on SDN". While the initial mix of industry attendees was of.. varied technical knowledge.. I was pleasantly surprised by the level of preparation by the BSI. None of them were networkers, but they did have a clear agenda and a pretty good idea of what they wanted to know. During the first round-table, they went through Yes, some of those questions are rather basic and/or generic, but that was on purpose. The mix of clear expectations and open-ended questions was quite effective at getting at what they wanted to know. During lunch, we touched on the more general topic of how to reach and interact with technical audiences, with regards to both networks and software. The obvious answer for initial contact in regards to networks was DENOG; which they didn't know about. With software, the answer is not quite as simple. My suggestion was to engage in a positive way and thus build trust over time. Their clear advantage is that, contrary to most other services, their raison d' tre is purely defensive and non-military so they can focus on audits, support of key pieces of software, and, most important of all, talk about their results. No idea if they will actually pursue this, but here's to hoping; we could all use more government players on the good side.

7 February 2015

Richard Hartmann: Release Critical Bug report for Week 06

Belated post due to meh real life situations. As you may have heard, if a package is removed from testing now, it will not be able to make it back into Jessie. Also, a lot of packages are about to be reoved for being buggy. If those are gone, they are gone. The UDD bugs interface currently knows about the following release critical bugs: How do we compare to the Squeeze and Wheezy release cycles?
Week Squeeze Wheezy Jessie
43 284 (213+71) 468 (332+136) 319 (240+79)
44 261 (201+60) 408 (265+143) 274 (224+50)
45 261 (205+56) 425 (291+134) 295 (229+66)
46 271 (200+71) 401 (258+143) 427 (313+114)
47 283 (209+74) 366 (221+145) 342 (260+82)
48 256 (177+79) 378 (230+148) 274 (189+85)
49 256 (180+76) 360 (216+155) 226 (147+79)
50 204 (148+56) 339 (195+144) ???
51 178 (124+54) 323 (190+133) 189 (134+55)
52 115 (78+37) 289 (190+99) 147 (112+35)
1 93 (60+33) 287 (171+116) 140 (104+36)
2 82 (46+36) 271 (162+109) 157 (124+33)
3 25 (15+10) 249 (165+84) 172 (128+44)
4 14 (8+6) 244 (176+68) 187 (132+55)
5 2 (0+2) 224 (132+92) 175 (124+51)
6 release! 212 (129+83) 161 (109+52)
7 release+1 194 (128+66)
8 release+2 206 (144+62)
9 release+3 174 (105+69)
10 release+4 120 (72+48)
11 release+5 115 (74+41)
12 release+6 93 (47+46)
13 release+7 50 (24+26)
14 release+8 51 (32+19)
15 release+9 39 (32+7)
16 release+10 20 (12+8)
17 release+11 24 (19+5)
18 release+12 2 (2+0)
Graphical overview of bug stats thanks to azhag:

30 January 2015

Richard Hartmann: Release Critical Bug report for Week 05

The UDD bugs interface currently knows about the following release critical bugs: How do we compare to the Squeeze and Wheezy release cycles?
Week Squeeze Wheezy Jessie
43 284 (213+71) 468 (332+136) 319 (240+79)
44 261 (201+60) 408 (265+143) 274 (224+50)
45 261 (205+56) 425 (291+134) 295 (229+66)
46 271 (200+71) 401 (258+143) 427 (313+114)
47 283 (209+74) 366 (221+145) 342 (260+82)
48 256 (177+79) 378 (230+148) 274 (189+85)
49 256 (180+76) 360 (216+155) 226 (147+79)
50 204 (148+56) 339 (195+144) ???
51 178 (124+54) 323 (190+133) 189 (134+55)
52 115 (78+37) 289 (190+99) 147 (112+35)
1 93 (60+33) 287 (171+116) 140 (104+36)
2 82 (46+36) 271 (162+109) 157 (124+33)
3 25 (15+10) 249 (165+84) 172 (128+44)
4 14 (8+6) 244 (176+68) 187 (132+55)
5 2 (0+2) 224 (132+92) 175 (124+51)
6 release! 212 (129+83)
7 release+1 194 (128+66)
8 release+2 206 (144+62)
9 release+3 174 (105+69)
10 release+4 120 (72+48)
11 release+5 115 (74+41)
12 release+6 93 (47+46)
13 release+7 50 (24+26)
14 release+8 51 (32+19)
15 release+9 39 (32+7)
16 release+10 20 (12+8)
17 release+11 24 (19+5)
18 release+12 2 (2+0)
Graphical overview of bug stats thanks to azhag:

25 January 2015

Richard Hartmann: KDE battery monitor

Dear lazyweb, using a ThinkPad X1 Carbon with Debian unstable and KDE 4.14.2, I have not had battery warnings for a few weeks, now. The battery status can be read out via acpi -V as well as via the KDE widget. Hibernation via systemctl hibernate works as well. What does not work is the warning when my battery is low, or automagic hibernation when shutting the lid or when the battery level is critical. From what I gather, something in the communication between upower and KDE broke down, but I can't find what it is. I have also been told that Cinnamon is affected as well, so this seems to be a more general problem Sadly, me and anyone else who's affected has been unable to fix this. So, dear lazyweb, please help. In loosely related news, this old status is still valid. UMTS is stable-ish now but even though I saved the SIM's PIN, KDE always displays a "SIM PIN unlock request" prompt after booting or hibernating. Once I enter that PIN, systemd tells me that a system policy prevents the change and wants my user password. If anyone knows how to get rid of that, I would also appreciate any pointers.

23 January 2015

Richard Hartmann: Release Critical Bug report for Week 04

The UDD bugs interface currently knows about the following release critical bugs: >How do we compare to the Squeeze and Wheezy release cycles?
Week Squeeze Wheezy Jessie
43 284 (213+71) 468 (332+136) 319 (240+79)
44 261 (201+60) 408 (265+143) 274 (224+50)
45 261 (205+56) 425 (291+134) 295 (229+66)
46 271 (200+71) 401 (258+143) 427 (313+114)
47 283 (209+74) 366 (221+145) 342 (260+82)
48 256 (177+79) 378 (230+148) 274 (189+85)
49 256 (180+76) 360 (216+155) 226 (147+79)
50 204 (148+56) 339 (195+144) ???
51 178 (124+54) 323 (190+133) 189 (134+55)
52 115 (78+37) 289 (190+99) 147 (112+35)
1 93 (60+33) 287 (171+116) 140 (104+36)
1 93 (60+33) 287 (171+116) 140 (104+36)
2 82 (46+36) 271 (162+109) 157 (124+33)
3 25 (15+10) 249 (165+84) 172 (128+44)
4 14 (8+6) 244 (176+68) 187 (132+55)
5 2 (0+2) 224 (132+92)
6 release! 212 (129+83)
7 release+1 194 (128+66)
8 release+2 206 (144+62)
9 release+3 174 (105+69)
10 release+4 120 (72+48)
11 release+5 115 (74+41)
12 release+6 93 (47+46)
13 release+7 50 (24+26)
14 release+8 51 (32+19)
15 release+9 39 (32+7)
16 release+10 20 (12+8)
17 release+11 24 (19+5)
18 release+12 2 (2+0)
Graphical overview of bug stats thanks to azhag:

16 January 2015

Richard Hartmann: Release Critical Bug report for Week 03

The UDD bugs interface currently knows about the following release critical bugs: How do we compare to the Squeeze release cycle?
Week Squeeze Wheezy Jessie
43 284 (213+71) 468 (332+136) 319 (240+79)
44 261 (201+60) 408 (265+143) 274 (224+50)
45 261 (205+56) 425 (291+134) 295 (229+66)
46 271 (200+71) 401 (258+143) 427 (313+114)
47 283 (209+74) 366 (221+145) 342 (260+82)
48 256 (177+79) 378 (230+148) 274 (189+85)
49 256 (180+76) 360 (216+155) 226 (147+79)
50 204 (148+56) 339 (195+144) ???
51 178 (124+54) 323 (190+133) 189 (134+55)
52 115 (78+37) 289 (190+99) 147 (112+35)
1 93 (60+33) 287 (171+116) 140 (104+36)
2 82 (46+36) 271 (162+109) 157 (124+33)
3 25 (15+10) 249 (165+84) 172 (128+44)
4 14 (8+6) 244 (176+68)
5 2 (0+2) 224 (132+92)
6 release! 212 (129+83)
7 release+1 194 (128+66)
8 release+2 206 (144+62)
9 release+3 174 (105+69)
10 release+4 120 (72+48)
11 release+5 115 (74+41)
12 release+6 93 (47+46)
13 release+7 50 (24+26)
14 release+8 51 (32+19)
15 release+9 39 (32+7)
16 release+10 20 (12+8)
17 release+11 24 (19+5)
18 release+12 2 (2+0)
Graphical overview of bug stats thanks to azhag:

9 January 2015

Richard Hartmann: Release Critical Bug report for Week 02

The UDD bugs interface currently knows about the following release critical bugs: How do we compare to the Squeeze and Wheezy release cycles?
Week Squeeze Wheezy Jessie
43 284 (213+71) 468 (332+136) 319 (240+79)
44 261 (201+60) 408 (265+143) 274 (224+50)
45 261 (205+56) 425 (291+134) 295 (229+66)
46 271 (200+71) 401 (258+143) 427 (313+114)
47 283 (209+74) 366 (221+145) 342 (260+82)
48 256 (177+79) 378 (230+148) 274 (189+85)
49 256 (180+76) 360 (216+155) 226 (147+79)
50 204 (148+56) 339 (195+144) ???
51 178 (124+54) 323 (190+133) 189 (134+55)
52 115 (78+37) 289 (190+99) 147 (112+35)
1 93 (60+33) 287 (171+116) 140 (104+36)
2 82 (46+36) 271 (162+109) 157 (124+33)
3 25 (15+10) 249 (165+84)
4 14 (8+6) 244 (176+68)
5 2 (0+2) 224 (132+92)
6 release! 212 (129+83)
7 release+1 194 (128+66)
8 release+2 206 (144+62)
9 release+3 174 (105+69)
10 release+4 120 (72+48)
11 release+5 115 (74+41)
12 release+6 93 (47+46)
13 release+7 50 (24+26)
14 release+8 51 (32+19)
15 release+9 39 (32+7)
16 release+10 20 (12+8)
17 release+11 24 (19+5)
18 release+12 2 (2+0)
Graphical overview of bug stats thanks to azhag:

2 January 2015

Richard Hartmann: Release Critical Bug report for Week 01

The UDD bugs interface currently knows about the following release critical bugs: How do we compare to the Squeeze release cycle?
Week Squeeze Wheezy Jessie
43 284 (213+71) 468 (332+136) 319 (240+79)
44 261 (201+60) 408 (265+143) 274 (224+50)
45 261 (205+56) 425 (291+134) 295 (229+66)
46 271 (200+71) 401 (258+143) 427 (313+114)
47 283 (209+74) 366 (221+145) 342 (260+82)
48 256 (177+79) 378 (230+148) 274 (189+85)
49 256 (180+76) 360 (216+155) 226 (147+79)
50 204 (148+56) 339 (195+144) ???
51 178 (124+54) 323 (190+133) 189 (134+55)
52 115 (78+37) 289 (190+99) 147 (112+35)
1 93 (60+33) 287 (171+116) 140 (104+36)
2 82 (46+36) 271 (162+109)
3 25 (15+10) 249 (165+84)
4 14 (8+6) 244 (176+68)
5 2 (0+2) 224 (132+92)
6 release! 212 (129+83)
7 release+1 194 (128+66)
8 release+2 206 (144+62)
9 release+3 174 (105+69)
10 release+4 120 (72+48)
11 release+5 115 (74+41)
12 release+6 93 (47+46)
13 release+7 50 (24+26)
14 release+8 51 (32+19)
15 release+9 39 (32+7)
16 release+10 20 (12+8)
17 release+11 24 (19+5)
18 release+12 2 (2+0)
Graphical overview of bug stats thanks to azhag:

27 December 2014

Richard Hartmann: Release Critical Bug report for Week 52

Sadly, I am a day late. This post brought to you by download speeds of ~2-9kb/s and upload speeds of 1 kb/s. Even though I am only a few kilometers away from Munich, I have worse Internet connection here than I had in the middle of nowhere in Finland Also, the bug count jumped up by about 40 between Thursday and today. Else, we would have been ahead of squeeze. The UDD bugs interface currently knows about the following release critical bugs: How do we compare to the Squeeze release cycle?
Week Squeeze Wheezy Jessie
43 284 (213+71) 468 (332+136) 319 (240+79)
44 261 (201+60) 408 (265+143) 274 (224+50)
45 261 (205+56) 425 (291+134) 295 (229+66)
46 271 (200+71) 401 (258+143) 427 (313+114)
47 283 (209+74) 366 (221+145) 342 (260+82)
48 256 (177+79) 378 (230+148) 274 (189+85)
49 256 (180+76) 360 (216+155) 226 (147+79)
50 204 (148+56) 339 (195+144) ???
51 178 (124+54) 323 (190+133) 189 (134+55)
52 115 (78+37) 289 (190+99) 147 ((112+35))
1 93 (60+33) 287 (171+116)
2 82 (46+36) 271 (162+109)
3 25 (15+10) 249 (165+84)
4 14 (8+6) 244 (176+68)
5 2 (0+2) 224 (132+92)
6 release! 212 (129+83)
7 release+1 194 (128+66)
8 release+2 206 (144+62)
9 release+3 174 (105+69)
10 release+4 120 (72+48)
11 release+5 115 (74+41)
12 release+6 93 (47+46)
13 release+7 50 (24+26)
14 release+8 51 (32+19)
15 release+9 39 (32+7)
16 release+10 20 (12+8)
17 release+11 24 (19+5)
18 release+12 2 (2+0)
Graphical overview of bug stats thanks to azhag:

19 December 2014

Richard Hartmann: Release Critical Bug report for Week 51

Real life has been interesting as of late; as you can see, I didn't post bug stats last week. If you have specific data from last Friday, please let me know and I will update. The UDD bugs interface currently knows about the following release critical bugs: How do we compare to the Squeeze release cycle?
Week Squeeze Wheezy Jessie
43 284 (213+71) 468 (332+136) 319 (240+79)
44 261 (201+60) 408 (265+143) 274 (224+50)
45 261 (205+56) 425 (291+134) 295 (229+66)
46 271 (200+71) 401 (258+143) 427 (313+114)
47 283 (209+74) 366 (221+145) 342 (260+82)
48 256 (177+79) 378 (230+148) 274 (189+85)
49 256 (180+76) 360 (216+155) 226 (147+79)
50 204 (148+56) 339 (195+144) ???
51 178 (124+54) 323 (190+133) 189 (134+55)
52 115 (78+37) 289 (190+99)
1 93 (60+33) 287 (171+116)
2 82 (46+36) 271 (162+109)
3 25 (15+10) 249 (165+84)
4 14 (8+6) 244 (176+68)
5 2 (0+2) 224 (132+92)
6 release! 212 (129+83)
7 release+1 194 (128+66)
8 release+2 206 (144+62)
9 release+3 174 (105+69)
10 release+4 120 (72+48)
11 release+5 115 (74+41)
12 release+6 93 (47+46)
13 release+7 50 (24+26)
14 release+8 51 (32+19)
15 release+9 39 (32+7)
16 release+10 20 (12+8)
17 release+11 24 (19+5)
18 release+12 2 (2+0)
Graphical overview of bug stats thanks to azhag:

5 December 2014

Richard Hartmann: Release Critical Bug report for Week 49

Look at that bug count! At that pace, Jessy will happen before FOSDEM ;) The UDD bugs interface currently knows about the following release critical bugs: How do we compare to the Squeeze release cycle?
Week Squeeze Wheezy Jessie
43 284 (213+71) 468 (332+136) 319 (240+79)
44 261 (201+60) 408 (265+143) 274 (224+50)
45 261 (205+56) 425 (291+134) 295 (229+66)
46 271 (200+71) 401 (258+143) 427 (313+114)
47 283 (209+74) 366 (221+145) 342 (260+82)
48 256 (177+79) 378 (230+148) 274 (189+85)
49 256 (180+76) 360 (216+155) 226 (147+79)
50 204 (148+56) 339 (195+144)
51 178 (124+54) 323 (190+133)
52 115 (78+37) 289 (190+99)
1 93 (60+33) 287 (171+116)
2 82 (46+36) 271 (162+109)
3 25 (15+10) 249 (165+84)
4 14 (8+6) 244 (176+68)
5 2 (0+2) 224 (132+92)
6 release! 212 (129+83)
7 release+1 194 (128+66)
8 release+2 206 (144+62)
9 release+3 174 (105+69)
10 release+4 120 (72+48)
11 release+5 115 (74+41)
12 release+6 93 (47+46)
13 release+7 50 (24+26)
14 release+8 51 (32+19)
15 release+9 39 (32+7)
16 release+10 20 (12+8)
17 release+11 24 (19+5)
18 release+12 2 (2+0)
Graphical overview of bug stats thanks to azhag:

2 December 2014

Richard Hartmann: Tabletop games

Wood. I really like wood. Even more, I like working with wood. Touching it, following its grain, and contemplating that it was made mostly from thin air and water. Normally, I just turn trees into handy pieces of firewood. While that's already deeply satisfying in the sense that you actually get to see what you worked for, it's a mostly destructive task. You kill a tree, you chop it up, only to turn it back into (mostly) thin air. As chance would have it, I needed a new table. After dragging myself through way too many furniture stores, I realized that I wouldn't be happy with what's on offer. So I struck a deal with a local carpenter: I would buy from them, but only if I could help building my own table; I would finally create something larger than a carving from wood. After some scouting, the carpenter found five planks of oak which were 4+ meter long, about 40-60 cm wide, and 8+ cm thick: Five raw planks of oak If you think this wood looks old, worn, and broken: You should have seen it up close; it was worse than on the potato-cam picture ;) But that's another great thing about working with wood: by taking off a laughably thin layer of surface material, you can renew the whole thing. We cut off 10 cm from each side as that's what tends to split and tossed that away. Afterwards, we cut off 80 cm from the wider side for the legs. Again, the base tends to have more imperfections and as you don't need to cut long pieces, you have more freedom in deciding how to cut. Cutting is an art in itself; tiny imperfections in the wood's surface can hint at large fissures underneath. The fact that the wood looks worn and spotty does not help in figuring this out. After cutting to minimize waste, you end up with a pile like this: Planks after cutting And a surprising amount of waste, i.e. firewood: Leftovers After a lot of planing, the wood becomes cleaner and smoother: Planed planks Then, everything's fitted so that neighbouring planks have their heartwood running into different directions, and so that the upper surface gets (most of) the interesting features. This is another surprisingly involved process and took about two hours. And no, the potato-cam does not manage to capture the wood's beauty. Set planks After sanding the sides down to perfection to ensure the glue can bond really tightly, the table feet are glued and put into a hydraulic press: Table feet about to be pressed while the tabletop itself shines in all its 287 cm x 107 cm x 6.3 cm glory: Tabletop set and glued Tomorrow, we will sand down the top and bottom of the tabletop and prepare the feet. Grooves will be milled into the wood to glue steel bars into it, as well as another plank that will be glued to the bottom of the tabletop, running along the middle. Along with the alternating heartwood, this helps ensure that this beast of a table will not fold in on itself or otherwise succumb to internal torsion or gravity. The final steps will be to fit the feet, sand down the surface again and then apply two layers of oil. And while most people may not fancy taking a week off just to rise way too early and then do unpaid work, I love it. As I said: I like wood.

28 November 2014

Richard Hartmann: Release Critical Bug report for Week 48

Holy bug-count-drop, Batman! Some bugs which need loving: The UDD bugs interface currently knows about the following release critical bugs: How do we compare to the Squeeze release cycle?
Week Squeeze Wheezy Jessie
43 284 (213+71) 468 (332+136) 319 (240+79)
44 261 (201+60) 408 (265+143) 274 (224+50)
45 261 (205+56) 425 (291+134) 295 (229+66)
46 271 (200+71) 401 (258+143) 427 (313+114)
47 283 (209+74) 366 (221+145) 342 (260+82)
48 256 (177+79) 378 (230+148) 274 (189+85)
49 256 (180+76) 360 (216+155)
50 204 (148+56) 339 (195+144)
51 178 (124+54) 323 (190+133)
52 115 (78+37) 289 (190+99)
1 93 (60+33) 287 (171+116)
2 82 (46+36) 271 (162+109)
3 25 (15+10) 249 (165+84)
4 14 (8+6) 244 (176+68)
5 2 (0+2) 224 (132+92)
6 release! 212 (129+83)
7 release+1 194 (128+66)
8 release+2 206 (144+62)
9 release+3 174 (105+69)
10 release+4 120 (72+48)
11 release+5 115 (74+41)
12 release+6 93 (47+46)
13 release+7 50 (24+26)
14 release+8 51 (32+19)
15 release+9 39 (32+7)
16 release+10 20 (12+8)
17 release+11 24 (19+5)
18 release+12 2 (2+0)
Graphical overview of bug stats thanks to azhag:

21 November 2014

Richard Hartmann: Release Critical Bug report for Week 47

There's a BSP this weekend. If you're interested in remote participation, please join #debian-muc on irc.oftc.net. The UDD bugs interface currently knows about the following release critical bugs: How do we compare to the Squeeze release cycle?
Week Squeeze Wheezy Jessie
43 284 (213+71) 468 (332+136) 319 (240+79)
44 261 (201+60) 408 (265+143) 274 (224+50)
45 261 (205+56) 425 (291+134) 295 (229+66)
46 271 (200+71) 401 (258+143) 427 (313+114)
47 283 (209+74) 366 (221+145) 342 (260+82)
48 256 (177+79) 378 (230+148)
49 256 (180+76) 360 (216+155)
50 204 (148+56) 339 (195+144)
51 178 (124+54) 323 (190+133)
52 115 (78+37) 289 (190+99)
1 93 (60+33) 287 (171+116)
2 82 (46+36) 271 (162+109)
3 25 (15+10) 249 (165+84)
4 14 (8+6) 244 (176+68)
5 2 (0+2) 224 (132+92)
6 release! 212 (129+83)
7 release+1 194 (128+66)
8 release+2 206 (144+62)
9 release+3 174 (105+69)
10 release+4 120 (72+48)
11 release+5 115 (74+41)
12 release+6 93 (47+46)
13 release+7 50 (24+26)
14 release+8 51 (32+19)
15 release+9 39 (32+7)
16 release+10 20 (12+8)
17 release+11 24 (19+5)
18 release+12 2 (2+0)
Graphical overview of bug stats thanks to azhag:

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